Dragoon of Mystia

      I have been a big fan of Final Fantasy © for a long time. I have always loved the strong storylinges and the epic level quests that the game has. So when the new D&D came out, I took one look at the Prestige Class, and said. "I wanna play a Dragoon!". So, I went about and made the first draft of it.

      The first one had way too powerful of a jump ability, with a high level fly. I didn't really see a problem with this, but I conceeded the point, and downed the power level. It is now a fairly balanced charecter, I belive. I have yet had a chance to play it, though.

      Mystia, for those who wish to know, is the town in Final Fantasy II from Japan that the Dragoons come from. The Dragoons developed their powers initially to fight along side their dragons. Their Jump power came from the fact that they would leap to ride their dragons. If you would like to do that in your game, take the Leadership feat.

      This class has been Balanced Drafted.

Hit Dice:d8

Requirments:

Class Skills:

The Dragoon of Mystia's Class Skills (And their Key Attributes) are Balance(Dex), Jump(Str), Spot(Wis), Search (Wis),Tumble(Dex),

Skill Points: 2 + Int Bonus per level

Class Features:

Weapons & Armor:

      A Dragoon is proficent with all simple and martial weapons, light armor, medium armor, and sheilds. Note that armor check penalties for armor heavier than leather apply to the skills Balance, Climb, Escape Artist, Jump, Move Silently, Pick Pocket, and Tumble.

Dragoon Leap

      All Dragoons learn to rise to meet the challange. By channeling their inner power, they can leap to great hights, often making them able to attack their foe. A Dragoon gains a bonus to their jump skill equal to 3 times their level. (At first level, +3, at second level +6). Furthermore, they ignore the limitations to their Maximum Jump.

Leap Attack

      Dragoons learn to use their body weight to their fullest advantage. A Dragoon may attempt to perform a Leap Attack. This works as a Spring attack with the following exceptions.

Evasion

      Dragoons learn to anticipate the breath and magics of dragons, and learn to Evade their attacks. If a saving throw would normally inflict half damage on a Dragoon, they take none instead.

Uncanny Dodge

Dragoons have a funny way of never being in harm's way. At 3rd level, they get to add their dex while flatfooted. At Sixth Level, they are so fast, that they can not be flanked

Flexability

Dragoons get used to jumping with heavier armors. At Fifth level, Armor Check Penalties no longer apply to Balance, Climb, Jump, and Tumble checks.

Level Base
Attack
Fort
Save
Ref
Save
Will
Save
Special Abilities
1 1 0 2 0 Dragoon Leap
Leap Attack +1d6
2 +2 +0 +3 +0 Eavsion
3 +3 +1 +3 +1 Uncanny Dodge
(Dex to AC)
4 +4 +1 +4 +1 Leap Attack +2d6
5 +5 +1 +4 +1 Flexability
6 +6 +2 +5 +2 Uncanny Dodge
(Can't be Flanked)
7 +7 +2 +5 +2 Leap Attack +3d6
8 +8 +2 +6 +2      
9 +9 +3 +6 +3      
10 +10 +3 +7 +3 Leap Attack +4d6




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