Fire Lanterns

Tiny Elemental [Fire]

Hit Dice: 1d8 [hps 4]
Initive: +4 (+4 Dex )
Speed: Fly 60'
AC: 16 [ +2 Size, +4 Dex]
Attacks:Bite +0
Damage: 1d4 -2
Face/Reach: 2.5'x2.5'/0 ft.
Special Attacks:
Special Qualities: Flames, Elemental, Fire Subtype
Saves: Fortitude: +0 Reflex: +6 Will: +2
Statistics: Str: 7 Dex: 19 Con: 10 Int: 1 Wis: 14 Chr: 6
Skills: +4 Spot
Feats:

Climate/Terrain: Any Land or Underground
Orginization Solitary, Flock (2-8), or Colony (10-100)
Challenge Rating 1
Treasure: None
Alignment: Always Netrual
Advancement: None

     Fire Lanterns come from the Elemental Plane of Fire. They are considered really the equivlent of birds on their home plane. Wizards and Elementals alike like to capture them, and place them in cages, where their warm glow tends to bring a slight joy for them. Wild Fire Lanterns can become a hazard to travellers, and even a small number can be deadly.

     Fire Lanterns look like glowing balls of fire. They dart this way and that, and cast the equivlent of a torch's light all around. They come in a vast amount of colors.

Combat

     When they feel threatened, they attack without hesitation, moving close enough to 'brush' their opponent. If a signifigant show of force is given, they do tend to scatter off, being easily intimidated.

Flames : A Fire Lantern's body is covered in very hot flames. It's mere touch deals 1d2 fire damage. This is in addition to it's normal damage.

Elemental : Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

Fire Subtype: Fire Immunity. Takes double damage from cold except on a succesful save.




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