MIST HEYREX

Large Elemental [Air, Fey]

Hit Dice: 8d8+ (133 hp's)
Initive: - ( Dex )
Speed: Fly 90 ft.
AC: 9 [-1 Size, - Dex)
Attacks: None
Damage: None
Face/Reach: 10'x10'/10 ft.
Special Attacks: Mind Blast
Special Qualities: Elemental, Gaseous, Spells, Obscuring Mist, Sheild Other
Saves: Fortitude: +3 Reflex: +6 Will: +3
Statistics: Str: -- Dex: 20 Con: 14 Int: 16 Wis: 12 Chr: 16
Skills: Hide +8
Feats: None

Climate/Terrain: Any Land
Orginization Solitary
Challenge Rating 9
Treasure: 10% coin, 50% goods, 50% Items
Alignment: Always Netrual Good
Advancement: 9-12 HD Large, 13-24 Huge

     Hyrex are created from the dreams of ancient dragons. From deep within volcano's to the dewy wisps of clouds, thry are formed from the primal elements, giving life from ancient magics that dragons breath.

     Mist heyrex are formed from the mists from the clouds that silver dragons sleep apon. They appear nothing more then a shadow of the dragon, full of misty white vapors. Forever going out and champaning a cause, the Mist Heyrex usually attach themselves to a small child or virtuous person, and uses it's powers to defend them.

Combat

     Mist Heyrex are fearless defenders, protecting it's charges without question. It will always issue a challange, and does it's best to keep it's charge surrounded by it's own body, to help protect and hide it.

     The Mist Heyrex uses all it's abilities to protect it's charge, especially the use of Obscuring Mist, which makes it hard to see.

Elemental: Immune to Poison, sleep, paralysis, and stunning. Not subject to critical hits.

Mind Blast Once every 1d4 rounds, the Heyrex can breath a cone of dazzling light 40 ft. long. Those within it's effect must make a Will Save (DC 22) Or lose 1d6 Temp. points of Intelligence.

Gaseous As in DMG

Spells The Mist Heyrex casts spells as a 5th level Sorcerer.

Obscuring Mist [SP]: Up to three times a day, the Mist Heyrex can summon a Obscuring Mist, as the spell. Sheild Other: [Su]: The Mist Heyrex is automaticly connected to it's Charge, and will take damage from every hit apon their charge. While it is still alive, the Charge takes no damage.




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