Wood Heyrex's are formed from wood. Wings sprout from it's back, streaming long peices of bark. It's legs are long and knotty, with it's claws looking like they would take root if they stayed in one place too long. Two strong branches come forth from it's head like antlers. Rows of razor sharp thorns stead in it's mouth. Leaves from it's face, and sprout occasionally from it's body.
When it spots it's victems, t will perform a charge, attempting to gore it's opponent. From there, it uses it's special abilities to befuddle, confuse, and choke it's opponents till it can get in the killing bite.
Plant: Immune Immune to mind influncing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.Spore Breath: [Su] The heyrex can breath a 50' cone of spoers. Anyone in this area must make a Fortitude Save [DC 15], or start to chock and gag, as if under the spell effects of a Stinking Cloud, for 1d4 rounds. The Wood Heyrex can do this once every 2d4 rounds.
Leaf Malestrom: [Su] Three times a day, the Wood hyrex can summon the loose leaves and natural debree from the area and lift them into a dense leaf storm for two minutes. It is centered and moving with the heyrex. Any target, freind or foe, inside this area who are more then 10' from the edge and/or another target get 50% concelment bonus. Those within 10' of each other, or the edge get a 20% concelment bonus. This is considered Fey Magic.